>>> Prompt:
We're making a game. Given the following update loop:
function update() {
if (isPaused) {
requestAnimationFrame(update);
return;
}
// Restore the background
ctx.putImageData(background, 0, 0);
// Update and draw each lemming
lemmings.forEach((lemming) => {
lemming.update();
lemming.draw();
if (lemming.isDead) {
// Remove dead lemmings from the array as optimization
const index = lemmings.indexOf(lemming);
lemmings.splice(index, 1);
console.log("removing dead lemming");
}
});
// Schedule the next frame
requestAnimationFrame(update);
}
And a Lemming that looks like this:
const Lemming = {
id: -49152,
age: 0,
x: 0,
y: 0,
width: 10,
height: 20,
velX: 0,
velY: 0,
maxVelX: 0.2,
deadlyVelY: 3.5,
onGround: false,
isDead: false,
update: function() { ... }
draw: function() { ... }
}
Additionally, the following is already declared in the game:
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
When the lemming dies, there should be a small explosion of like 50 pixels flying up like fireworks
in the location it died. Make sure that the explosion is completely disconnected from the lemming
since it should be removed from the array when it dies. Essentially, we want some kind of particle
management.
>>> Catch-up notes:
Backup was named: 'index - Copy (23) - particles.html'
Associated LLM context: n/a
:wq