>>> Prompt:
Do pixel perfect collision detection for a sprite that looks like a blue lemming with green hair
(a blue box and a green box, basically), give it its own structure with position, velocity, etc.
It should move around on a 2d canvas which has gravity (that is, when there is no ground under it,
it should fall down). If it runs in to an obstacle on the x axis it should turn around and walk
the other way. If it falls into something on the y axis it should stop moving on the Y axis and
start walking on the x axis. If it falls into the water, the lemming is dead. Updates should be
done every frame. There will eventually be many lemmings, so do note that they are not controlled
by keys, they move by themselves and is constrained by the collision rules outlined above.
It is important that you use the declared things I mentioned above and just give me the code with
minor comments, no need to explain anything in plain text.